QBASIC GAME : THE WOODS
DECLARE SUB Armory ()
DECLARE SUB FightMonster ()
DECLARE SUB Gameplay ()
DECLARE FUNCTION GetLevel% (e&)
DECLARE SUB Healer ()
DECLARE SUB MakeEnemy (l%)
DECLARE SUB Stats (P AS ANY)
DECLARE SUB UseMagic ()
DECLARE SUB WalkInWoods ()
DECLARE FUNCTION Weapon$ (w%)
DECLARE SUB Woods ()
TYPE character: Pname AS STRING * 32: hits AS LONG
magic AS LONG: strength AS LONG: gold AS LONG
Weapon AS INTEGER: experience AS LONG: END TYPE
DIM SHARED Player AS character, Enemy AS character
RANDOMIZE TIMER
SCREEN 0: WIDTH 80, 25: COLOR 9, 0: CLS : LOCATE 3
LOCATE , 10: PRINT "Your goal is to gain 2,000 experience."
LOCATE , 10: PRINT "Upon doing this, you will have won. "
LOCATE , 10: PRINT "It will NOT, however, be easy. "
LOCATE , 10: PRINT "You will meet many malevolent forces. "
COLOR 11: LOCATE 14, 1: INPUT "What is your name? ", plyr$
IF plyr$ > "" THEN
DO: Player.Pname = plyr$: Player.hits = 30: Player.magic = 0
Player.strength = 0: Player.gold = 100: Player.Weapon = 0
Player.experience = 0: Gameplay
PRINT : PRINT "Would you like to play again (YN)? ";
DO: k$ = UCASE$(INKEY$): LOOP WHILE INSTR(" YN", k$) < 2
PRINT k$: LOOP WHILE k$ = "Y"
END IF
PRINT : PRINT "Goodbye, then...": PRINT "Hit any key to continue."
WHILE INKEY$ > "": WEND: WHILE INKEY$ = "": WEND: SYSTEM
SUB Armory : DIM price(1 TO 8) AS INTEGER
price(1) = 75: price(2) = 200: price(3) = 400: price(4) = 600
price(5) = 900: price(6) = 1500: price(7) = 2500: price(8) = 4000
DO: COLOR 10, 0: PRINT
PRINT " Would you like to Sell or Buy a weapon (S/B/Q)? ";
DO: k% = INSTR(" SBQ" + CHR$(13), UCASE$(INKEY$))
LOOP WHILE k% < 2
PRINT MID$(" SBQQ", k%, 1): PRINT
SELECT CASE k%
CASE 2: money% = Player.Weapon * 30
IF money% = 0 THEN
PRINT " You cannot sell your hands here, friend!"
ELSE
PRINT " I will give you"; money%; "gold for your ";
PRINT Weapon$(Player.Weapon)
PRINT " Is it a deal (Y/N)? ";
DO: k% = INSTR(" YN", UCASE$(INKEY$))
LOOP WHILE k% < 2
PRINT MID$(" YN", k%, 1): PRINT
IF k% = 2 THEN
Player.gold = Player.gold + money%
Player.Weapon = 0
END IF
END IF
CASE 3: PRINT "--==*[ PRICES ]*==--"
FOR t% = 1 TO 8: PRINT STR$(t%); "->";
PRINT LEFT$(STR$(price(t%)) + " ", 6);
PRINT Weapon$(t%): NEXT
PRINT " Hit ENTER to buy nothing"
PRINT " You have"; Player.gold; "gold."
PRINT "Which would you buy (1-8)? ";
DO: k% = INSTR(" 12345678" + CHR$(13), UCASE$(INKEY$))
LOOP WHILE k% < 2
k% = k% - 1: PRINT MID$("12345678", k%, 1)
IF k% < 9 THEN
money% = k% * 90
IF money% > Player.gold THEN
PRINT " You can not afford "; Weapon$(k%)
ELSE
PRINT " Sold! I hope that "; Weapon$(k%)
PRINT " will serve you well."
Player.gold = Player.gold - money%
Player.Weapon = k%
END IF
END IF
CASE 4, 5: EXIT SUB
END SELECT
LOOP: END SUB
SUB FightMonster : level% = GetLevel%(Player.experience)
MakeEnemy level%: menu% = 1
WHILE (Player.hits > 0) AND (Enemy.hits > 0)
COLOR 4, 0: PRINT
IF menu% > 0 THEN
PRINT " F-> Fight": PRINT " R-> Run Away"
PRINT " S-> Surrender": PRINT " Y-> Your Stats"
PRINT " V-> View Enemy"
END IF
COLOR 15, 0: PRINT Player.hits; : COLOR 5, 0: PRINT Player.Pname
COLOR 15, 0: PRINT Enemy.hits; : COLOR 5, 0: PRINT Enemy.Pname
COLOR 4, 0: PRINT " [ F : R : S : Y : V : ? ]=> ";
DO: k% = INSTR(" FRSYV?", UCASE$(INKEY$)): LOOP WHILE k% < 2
PRINT MID$(" FRSYV?", k%, 1)
level% = GetLevel%(Player.experience)
SELECT CASE k%
CASE 2
PlayerAtt! = 1 + Player.Weapon
PlayerAtt! = PlayerAtt! * (1 + (Player.strength / 10))
PlayerAtt! = 5 + (RND * PlayerAtt! * 5 * level%)
PlayerDef! = 1 + (Player.strength / 100)
EnemyAtt! = Enemy.Weapon * (1 + (Enemy.strength / 10))
EnemyDef! = 1 + (Enemy.strength / 100)
IF RND > .5 THEN
PRINT " You move fast and hit first."
hits% = PlayerAtt! / EnemyDef!
IF hits% > Enemy.hits THEN hits% = Enemy.hits
Enemy.hits = Enemy.hits - hits%
PRINT " You hit for"; hits%; "points."
Player.experience = Player.experience + hits%
IF Enemy.hits > 0 THEN
hits% = EnemyAtt! / PlayerDef!
IF hits% > Player.hits THEN hits% = Player.hits
Player.hits = Player.hits - hits%
PRINT " You are hit for"; hits%; "points."
END IF
ELSE
PRINT " You move slow and get hit first."
hits% = EnemyAtt! / PlayerDef!
IF hits% > Player.hits THEN hits% = Player.hits
Player.hits = Player.hits - hits%
PRINT " You are hit for"; hits%; "points."
IF Player.hits > 0 THEN
hits% = PlayerAtt! / EnemyDef!
IF hits% > Enemy.hits THEN hits% = Enemy.hits
Enemy.hits = Enemy.hits - hits%
Player.experience = Player.experience + hits%
PRINT " You hit for"; hits%; "points."
END IF
END IF
IF Enemy.hits = 0 THEN
PRINT " You have defeated the "; Enemy.Pname
Player.magic = Player.magic + Enemy.magic 10
Player.gold = Player.gold + Enemy.gold
END IF
IF Player.hits = 0 THEN
PRINT " You were defeated by a "; Enemy.Pname
END IF
CASE 3:
PRINT " You manage to escape, but all your strength"
PRINT " and magic are lost, and some experience points."
Player.magic = 0: Player.strength = 0
Player.experience = Player.experience * .9
EXIT SUB
CASE 4:
PRINT " You give all your gold to the "; Enemy.Pname
Player.gold = 0: EXIT SUB
CASE 5: Stats Player
CASE 6: Stats Enemy
CASE 7: menu% = 1
END SELECT: WEND: END SUB
SUB Gameplay : menu% = 1: Stats Player
DO
IF Player.hits > 0 THEN
PRINT
IF menu% > 0 THEN
COLOR 15, 0: PRINT " W-> Woods": PRINT " H-> Healer"
PRINT " A-> Armory": PRINT " S-> Your Stats"
PRINT " Q-> Quit Game"
END IF: COLOR 11, 0: LOCATE , , 0: menu% = 0
PRINT " [ W : H : A : S : Q : ? ]=> ";
DO: k% = INSTR(" WHASQ?", UCASE$(INKEY$)): LOOP WHILE k% < 2
PRINT MID$(" WHASQ", k%, 1)
SELECT CASE k%
CASE 2: Woods
CASE 3: Healer
CASE 4: Armory
CASE 5: Stats Player
CASE 6: PRINT : PRINT "Leave the Woods (YN)? ";
DO: k$ = UCASE$(INKEY$)
LOOP WHILE INSTR(" YN", k$) < 2
PRINT k$: IF k$ = "Y" THEN EXIT DO
CASE 7: menu% = 1
END SELECT
ELSE
IF Player.experience < 2000 THEN
PRINT "Sorry... You have perished in battle."
FOR t% = 200 TO 150 STEP -1: SOUND t%, .1: NEXT
ELSE
PRINT "You have defeated all enemies! You WIN!!"
FOR t% = 100 TO 999 STEP 10: SOUND t%, .03: NEXT
FOR t% = 1000 TO 500 STEP -10: SOUND t%, .03: NEXT
END IF: PRINT "You had"; Player.experience; "points."
EXIT DO
END IF: LOOP: END SUB
FUNCTION GetLevel% (e&)
SELECT CASE e&
CASE IS < 100: level% = 1
CASE 101 TO 500: level% = 2
CASE ELSE: level% = 3
END SELECT: GetLevel% = level%: END FUNCTION
SUB Healer : Totalhits% = Player.experience 10 + 30
ToHeal% = Totalhits% - Player.hits
IF ToHeal% <= 0 THEN
PRINT " You do not require healing!"; CHR$(7)
ELSE
PRINT " Each point costs 3 gold to heal."
PRINT " You can afford to heal"; Player.gold 3; "hit points."
PRINT " You need to heal"; ToHeal%
INPUT " How many would you heal? ", heal%
IF heal% > ToHeal% THEN heal% = ToHeal%
IF heal% > (Player.gold 3) THEN heal% = Player.gold 3
Player.hits = Player.hits + heal%
Player.gold = Player.gold - (heal% * 3)
PRINT " I have healed you for"; heal%; "hit points."
END IF: END SUB
SUB MakeEnemy (l%) : DIM EN(1 TO 3) AS STRING, EP(1 TO 3) AS STRING
EP(1) = "Ferocious ": EP(2) = "Snarling ": EP(3) = "Evil "
SELECT CASE l%
CASE 1: EN(1) = "Squirrel": EN(2) = "Bunny": EN(3) = "Hedgehog"
CASE 2: EN(1) = "Bear": EN(2) = "Boar": EN(3) = "Troll"
CASE 3: EN(1) = "Demon": EN(2) = "Dragon": EN(3) = "Wizard"
END SELECT
Enemy.Pname = EP(l%) + EN(RND * 2 + 1)
Enemy.hits = ((RND * 10 + 20) * l%)
Enemy.magic = ((RND * 10 + 10) * l%)
Enemy.strength = ((RND * 10 + 10) * l%)
Enemy.gold = ((RND * 100 + 100) * l%)
Enemy.Weapon = (RND * 2 + l% * 2): END SUB
SUB Stats (P AS character) : COLOR 15, 0: PRINT
COLOR 15, 1: PRINT " Name : "; P.Pname;
COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Hits :";
PRINT LEFT$(STR$(P.hits) + SPACE$(32), 33);
COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Magic :";
PRINT LEFT$(STR$(P.magic) + SPACE$(32), 33);
COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Strength :";
PRINT LEFT$(STR$(P.strength) + SPACE$(32), 33);
COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Gold :";
PRINT LEFT$(STR$(P.gold) + SPACE$(32), 33);
COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Weapon : ";
PRINT LEFT$(Weapon$(P.Weapon) + SPACE$(32), 32);
COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Experience :";
PRINT LEFT$(STR$(P.experience) + SPACE$(32), 33);
COLOR 15, 0: PRINT : END SUB
SUB UseMagic : COLOR 12, 0: PRINT : PRINT : menu% = 1
DO
IF menu% <> 0 THEN
PRINT " H-> Healing Spell (4 magic)"
PRINT " S-> Strength Spell (9 magic)"
PRINT " Q-> Quit this menu"
END IF: PRINT " You have"; Player.magic; "spell points."
menu% = 0: PRINT " [ H : S : Q : ? ]=> ";
DO: k% = INSTR(" HSQ?" + CHR$(13), UCASE$(INKEY$))
LOOP WHILE k% < 2: PRINT MID$(" CST?", k%, 1): PRINT
SELECT CASE k%
CASE 2
IF Player.magic < 4 THEN
PRINT " You haven't the magic!"
ELSE
m% = 1 + RND * 9
Player.magic = Player.magic - 4
Player.hits = Player.hits + m%
PRINT " Your spell yields"; m%; "hits."
END IF
CASE 3
IF Player.magic < 9 THEN
PRINT " You haven't the magic!"
ELSE
m% = 1 + RND * 9
Player.magic = Player.magic - 9
Player.strength = Player.strength + m%
PRINT " Your spell yields"; m%; "strength."
END IF
CASE 4, 6: EXIT SUB
CASE 5: menu% = 1
END SELECT: LOOP: END SUB
SUB WalkInWoods
SELECT CASE (RND * 99)
CASE 0 TO 9: Player.gold = Player.gold + 1
COLOR 14, 0: PRINT "You found a piece of gold!"
CASE 10 TO 19: Player.magic = Player.magic + 1
COLOR 13, 0: PRINT "A faerie gives you one magic!"
CASE 20 TO 29: m% = 1 + RND * 9
Player.hits = Player.hits + m%
COLOR 9, 0: PRINT "A friendly Elf heals"; m%; "hit";
IF m% = 1 THEN PRINT "!": ELSE PRINT "s!"
CASE 30 TO 89
COLOR 6, 0: PRINT "The path continues before you."
CASE ELSE: FightMonster
END SELECT: END SUB
FUNCTION Weapon$ (w%)
SELECT CASE w%
CASE 0: Weapon$ = "Your Bare Hands"
CASE 1: Weapon$ = "A Stick"
CASE 2: Weapon$ = "A Quarterstaff"
CASE 3: Weapon$ = "A Small Knife"
CASE 4: Weapon$ = "A Big Knife"
CASE 5: Weapon$ = "A Machete"
CASE 6: Weapon$ = "A Shortsword"
CASE 7: Weapon$ = "A Longsword"
CASE 8: Weapon$ = "A Two-Handed Sword"
END SELECT: END FUNCTION
SUB Woods : menu% = 1
DO: level% = GetLevel%(Player.experience)
IF Player.experience > 2000 THEN Player.hits = 0
COLOR 2, 0: PRINT : IF Player.hits = 0 THEN EXIT SUB
IF menu% <> 0 THEN
PRINT " C-> Continue": PRINT " T-> Go to Town"
PRINT " S-> Cast a Spell": PRINT " Y-> Your Stats"
END IF: menu% = 0: PRINT " [ C : S : T : Y : ? ]=> ";
DO: k% = INSTR(" CTSY?", UCASE$(INKEY$)): LOOP WHILE k% < 2
PRINT MID$(" CSTY?", k%, 1)
SELECT CASE k%
CASE 2: WalkInWoods
CASE 3: EXIT SUB
CASE 4: UseMagic
CASE 5: Stats Player
CASE 6: menu% = 1
END SELECT: LOOP: END SUB
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