QBASIC GAME : THE WOODS

QBASIC GAME : THE WOODS



 DECLARE SUB Armory ()
 DECLARE SUB FightMonster ()
 DECLARE SUB Gameplay ()
 DECLARE FUNCTION GetLevel% (e&)
 DECLARE SUB Healer ()
 DECLARE SUB MakeEnemy (l%)
 DECLARE SUB Stats (P AS ANY)
 DECLARE SUB UseMagic ()
 DECLARE SUB WalkInWoods ()
 DECLARE FUNCTION Weapon$ (w%)
 DECLARE SUB Woods ()


 TYPE character: Pname AS STRING * 32: hits AS LONG
 magic AS LONG: strength AS LONG: gold AS LONG
 Weapon AS INTEGER: experience AS LONG: END TYPE
 DIM SHARED Player AS character, Enemy AS character
 RANDOMIZE TIMER
 SCREEN 0: WIDTH 80, 25: COLOR 9, 0: CLS : LOCATE 3
 LOCATE , 10: PRINT "Your goal is to gain 2,000 experience."
 LOCATE , 10: PRINT "Upon doing this, you will have won. "
 LOCATE , 10: PRINT "It will NOT, however, be easy. "
 LOCATE , 10: PRINT "You will meet many malevolent forces. "
 COLOR 11: LOCATE 14, 1: INPUT "What is your name? ", plyr$
 IF plyr$ > "" THEN
 DO: Player.Pname = plyr$: Player.hits = 30: Player.magic = 0
 Player.strength = 0: Player.gold = 100: Player.Weapon = 0
 Player.experience = 0: Gameplay
 PRINT : PRINT "Would you like to play again (YN)? ";
 DO: k$ = UCASE$(INKEY$): LOOP WHILE INSTR(" YN", k$) < 2
 PRINT k$: LOOP WHILE k$ = "Y"
 END IF
 PRINT : PRINT "Goodbye, then...": PRINT "Hit any key to continue."
 WHILE INKEY$ > "": WEND: WHILE INKEY$ = "": WEND: SYSTEM
 
 SUB Armory : DIM price(1 TO 8) AS INTEGER
 price(1) = 75: price(2) = 200: price(3) = 400: price(4) = 600
 price(5) = 900: price(6) = 1500: price(7) = 2500: price(8) = 4000
 DO: COLOR 10, 0: PRINT
 PRINT " Would you like to Sell or Buy a weapon (S/B/Q)? ";
 DO: k% = INSTR(" SBQ" + CHR$(13), UCASE$(INKEY$))
 LOOP WHILE k% < 2
 PRINT MID$(" SBQQ", k%, 1): PRINT
 SELECT CASE k%
 CASE 2: money% = Player.Weapon * 30
 IF money% = 0 THEN
 PRINT " You cannot sell your hands here, friend!"
 ELSE
 PRINT " I will give you"; money%; "gold for your ";
 PRINT Weapon$(Player.Weapon)
 PRINT " Is it a deal (Y/N)? ";
 DO: k% = INSTR(" YN", UCASE$(INKEY$))
 LOOP WHILE k% < 2
 PRINT MID$(" YN", k%, 1): PRINT
 IF k% = 2 THEN
 Player.gold = Player.gold + money%
 Player.Weapon = 0
 END IF
 END IF
 CASE 3: PRINT "--==*[ PRICES ]*==--"
 FOR t% = 1 TO 8: PRINT STR$(t%); "->";
 PRINT LEFT$(STR$(price(t%)) + " ", 6);
 PRINT Weapon$(t%): NEXT
 PRINT " Hit ENTER to buy nothing"
 PRINT " You have"; Player.gold; "gold."
 PRINT "Which would you buy (1-8)? ";
 DO: k% = INSTR(" 12345678" + CHR$(13), UCASE$(INKEY$))
 LOOP WHILE k% < 2
 k% = k% - 1: PRINT MID$("12345678", k%, 1)
 IF k% < 9 THEN
 money% = k% * 90
 IF money% > Player.gold THEN
 PRINT " You can not afford "; Weapon$(k%)
 ELSE
 PRINT " Sold! I hope that "; Weapon$(k%)
 PRINT " will serve you well."
 Player.gold = Player.gold - money%
 Player.Weapon = k%
 END IF
 END IF
 CASE 4, 5: EXIT SUB
 END SELECT
 LOOP: END SUB
 
 SUB FightMonster : level% = GetLevel%(Player.experience)
 MakeEnemy level%: menu% = 1
 WHILE (Player.hits > 0) AND (Enemy.hits > 0)
 COLOR 4, 0: PRINT
 IF menu% > 0 THEN
 PRINT " F-> Fight": PRINT " R-> Run Away"
 PRINT " S-> Surrender": PRINT " Y-> Your Stats"
 PRINT " V-> View Enemy"
 END IF
 COLOR 15, 0: PRINT Player.hits; : COLOR 5, 0: PRINT Player.Pname
 COLOR 15, 0: PRINT Enemy.hits; : COLOR 5, 0: PRINT Enemy.Pname
 COLOR 4, 0: PRINT " [ F : R : S : Y : V : ? ]=> ";
 DO: k% = INSTR(" FRSYV?", UCASE$(INKEY$)): LOOP WHILE k% < 2
 PRINT MID$(" FRSYV?", k%, 1)
 level% = GetLevel%(Player.experience)
 SELECT CASE k%
 CASE 2
 PlayerAtt! = 1 + Player.Weapon
 PlayerAtt! = PlayerAtt! * (1 + (Player.strength / 10))
 PlayerAtt! = 5 + (RND * PlayerAtt! * 5 * level%)
 PlayerDef! = 1 + (Player.strength / 100)
 EnemyAtt! = Enemy.Weapon * (1 + (Enemy.strength / 10))
 EnemyDef! = 1 + (Enemy.strength / 100)
 IF RND > .5 THEN
 PRINT " You move fast and hit first."
 hits% = PlayerAtt! / EnemyDef!
 IF hits% > Enemy.hits THEN hits% = Enemy.hits
 Enemy.hits = Enemy.hits - hits%
 PRINT " You hit for"; hits%; "points."
 Player.experience = Player.experience + hits%
 IF Enemy.hits > 0 THEN
 hits% = EnemyAtt! / PlayerDef!
 IF hits% > Player.hits THEN hits% = Player.hits
 Player.hits = Player.hits - hits%
 PRINT " You are hit for"; hits%; "points."
 END IF
 ELSE
 PRINT " You move slow and get hit first."
 hits% = EnemyAtt! / PlayerDef!
 IF hits% > Player.hits THEN hits% = Player.hits
 Player.hits = Player.hits - hits%
 PRINT " You are hit for"; hits%; "points."
 IF Player.hits > 0 THEN
 hits% = PlayerAtt! / EnemyDef!
 IF hits% > Enemy.hits THEN hits% = Enemy.hits
 Enemy.hits = Enemy.hits - hits%
 Player.experience = Player.experience + hits%
 PRINT " You hit for"; hits%; "points."
 END IF
 END IF
 IF Enemy.hits = 0 THEN
 PRINT " You have defeated the "; Enemy.Pname
 Player.magic = Player.magic + Enemy.magic  10
 Player.gold = Player.gold + Enemy.gold
 END IF
 IF Player.hits = 0 THEN
 PRINT " You were defeated by a "; Enemy.Pname
 END IF
 CASE 3:
 PRINT " You manage to escape, but all your strength"
 PRINT " and magic are lost, and some experience points."
 Player.magic = 0: Player.strength = 0
 Player.experience = Player.experience * .9
 EXIT SUB
 CASE 4:
 PRINT " You give all your gold to the "; Enemy.Pname
 Player.gold = 0: EXIT SUB
 CASE 5: Stats Player
 CASE 6: Stats Enemy
 CASE 7: menu% = 1
 END SELECT: WEND: END SUB
 
 SUB Gameplay : menu% = 1: Stats Player
 DO
 IF Player.hits > 0 THEN
 PRINT
 IF menu% > 0 THEN
 COLOR 15, 0: PRINT " W-> Woods": PRINT " H-> Healer"
 PRINT " A-> Armory": PRINT " S-> Your Stats"
 PRINT " Q-> Quit Game"
 END IF: COLOR 11, 0: LOCATE , , 0: menu% = 0
 PRINT " [ W : H : A : S : Q : ? ]=> ";
 DO: k% = INSTR(" WHASQ?", UCASE$(INKEY$)): LOOP WHILE k% < 2
 PRINT MID$(" WHASQ", k%, 1)
 SELECT CASE k%
 CASE 2: Woods
 CASE 3: Healer
 CASE 4: Armory
 CASE 5: Stats Player
 CASE 6: PRINT : PRINT "Leave the Woods (YN)? ";
 DO: k$ = UCASE$(INKEY$)
 LOOP WHILE INSTR(" YN", k$) < 2
 PRINT k$: IF k$ = "Y" THEN EXIT DO
 CASE 7: menu% = 1
 END SELECT
 ELSE
 IF Player.experience < 2000 THEN
 PRINT "Sorry... You have perished in battle."
 FOR t% = 200 TO 150 STEP -1: SOUND t%, .1: NEXT
 ELSE
 PRINT "You have defeated all enemies! You WIN!!"
 FOR t% = 100 TO 999 STEP 10: SOUND t%, .03: NEXT
 FOR t% = 1000 TO 500 STEP -10: SOUND t%, .03: NEXT
 END IF: PRINT "You had"; Player.experience; "points."
 EXIT DO
 END IF: LOOP: END SUB
 
 FUNCTION GetLevel% (e&)
 SELECT CASE e&
 CASE IS < 100: level% = 1
 CASE 101 TO 500: level% = 2
 CASE ELSE: level% = 3
 END SELECT: GetLevel% = level%: END FUNCTION
 
 SUB Healer : Totalhits% = Player.experience  10 + 30
 ToHeal% = Totalhits% - Player.hits
 IF ToHeal% <= 0 THEN
 PRINT " You do not require healing!"; CHR$(7)
 ELSE
 PRINT " Each point costs 3 gold to heal."
 PRINT " You can afford to heal"; Player.gold  3; "hit points."
 PRINT " You need to heal"; ToHeal%
 INPUT " How many would you heal? ", heal%
 IF heal% > ToHeal% THEN heal% = ToHeal%
 IF heal% > (Player.gold  3) THEN heal% = Player.gold  3
 Player.hits = Player.hits + heal%
 Player.gold = Player.gold - (heal% * 3)
 PRINT " I have healed you for"; heal%; "hit points."
 END IF: END SUB
 
 SUB MakeEnemy (l%) : DIM EN(1 TO 3) AS STRING, EP(1 TO 3) AS STRING
 EP(1) = "Ferocious ": EP(2) = "Snarling ": EP(3) = "Evil "
 SELECT CASE l%
 CASE 1: EN(1) = "Squirrel": EN(2) = "Bunny": EN(3) = "Hedgehog"
 CASE 2: EN(1) = "Bear": EN(2) = "Boar": EN(3) = "Troll"
 CASE 3: EN(1) = "Demon": EN(2) = "Dragon": EN(3) = "Wizard"
 END SELECT
 Enemy.Pname = EP(l%) + EN(RND * 2 + 1)
 Enemy.hits = ((RND * 10 + 20) * l%)
 Enemy.magic = ((RND * 10 + 10) * l%)
 Enemy.strength = ((RND * 10 + 10) * l%)
 Enemy.gold = ((RND * 100 + 100) * l%)
 Enemy.Weapon = (RND * 2 + l% * 2): END SUB
 
 SUB Stats (P AS character) : COLOR 15, 0: PRINT
 COLOR 15, 1: PRINT " Name : "; P.Pname;
 COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Hits :";
 PRINT LEFT$(STR$(P.hits) + SPACE$(32), 33);
 COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Magic :";
 PRINT LEFT$(STR$(P.magic) + SPACE$(32), 33);
 COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Strength :";
 PRINT LEFT$(STR$(P.strength) + SPACE$(32), 33);
 COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Gold :";
 PRINT LEFT$(STR$(P.gold) + SPACE$(32), 33);
 COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Weapon : ";
 PRINT LEFT$(Weapon$(P.Weapon) + SPACE$(32), 32);
 COLOR 15, 0: PRINT : COLOR 15, 1: PRINT " Experience :";
 PRINT LEFT$(STR$(P.experience) + SPACE$(32), 33);
 COLOR 15, 0: PRINT : END SUB
 
 SUB UseMagic : COLOR 12, 0: PRINT : PRINT : menu% = 1
 DO
 IF menu% <> 0 THEN
 PRINT " H-> Healing Spell (4 magic)"
 PRINT " S-> Strength Spell (9 magic)"
 PRINT " Q-> Quit this menu"
 END IF: PRINT " You have"; Player.magic; "spell points."
 menu% = 0: PRINT " [ H : S : Q : ? ]=> ";
 DO: k% = INSTR(" HSQ?" + CHR$(13), UCASE$(INKEY$))
 LOOP WHILE k% < 2: PRINT MID$(" CST?", k%, 1): PRINT
 SELECT CASE k%
 CASE 2
 IF Player.magic < 4 THEN
 PRINT " You haven't the magic!"
 ELSE
 m% = 1 + RND * 9
 Player.magic = Player.magic - 4
 Player.hits = Player.hits + m%
 PRINT " Your spell yields"; m%; "hits."
 END IF
 CASE 3
 IF Player.magic < 9 THEN
 PRINT " You haven't the magic!"
 ELSE
 m% = 1 + RND * 9
 Player.magic = Player.magic - 9
 Player.strength = Player.strength + m%
 PRINT " Your spell yields"; m%; "strength."
 END IF
 CASE 4, 6: EXIT SUB
 CASE 5: menu% = 1
 END SELECT: LOOP: END SUB
 
 SUB WalkInWoods
 SELECT CASE (RND * 99)
 CASE 0 TO 9: Player.gold = Player.gold + 1
 COLOR 14, 0: PRINT "You found a piece of gold!"
 CASE 10 TO 19: Player.magic = Player.magic + 1
 COLOR 13, 0: PRINT "A faerie gives you one magic!"
 CASE 20 TO 29: m% = 1 + RND * 9
 Player.hits = Player.hits + m%
 COLOR 9, 0: PRINT "A friendly Elf heals"; m%; "hit";
 IF m% = 1 THEN PRINT "!": ELSE PRINT "s!"
 CASE 30 TO 89
 COLOR 6, 0: PRINT "The path continues before you."
 CASE ELSE: FightMonster
 END SELECT: END SUB
 
 FUNCTION Weapon$ (w%)
 SELECT CASE w%
 CASE 0: Weapon$ = "Your Bare Hands"
 CASE 1: Weapon$ = "A Stick"
 CASE 2: Weapon$ = "A Quarterstaff"
 CASE 3: Weapon$ = "A Small Knife"
 CASE 4: Weapon$ = "A Big Knife"
 CASE 5: Weapon$ = "A Machete"
 CASE 6: Weapon$ = "A Shortsword"
 CASE 7: Weapon$ = "A Longsword"
 CASE 8: Weapon$ = "A Two-Handed Sword"
 END SELECT: END FUNCTION
 
 SUB Woods : menu% = 1
 DO: level% = GetLevel%(Player.experience)
 IF Player.experience > 2000 THEN Player.hits = 0
 COLOR 2, 0: PRINT : IF Player.hits = 0 THEN EXIT SUB
 IF menu% <> 0 THEN
 PRINT " C-> Continue": PRINT " T-> Go to Town"
 PRINT " S-> Cast a Spell": PRINT " Y-> Your Stats"
 END IF: menu% = 0: PRINT " [ C : S : T : Y : ? ]=> ";
 DO: k% = INSTR(" CTSY?", UCASE$(INKEY$)): LOOP WHILE k% < 2
 PRINT MID$(" CSTY?", k%, 1)
 SELECT CASE k%
 CASE 2: WalkInWoods
 CASE 3: EXIT SUB
 CASE 4: UseMagic
 CASE 5: Stats Player
 CASE 6: menu% = 1
 END SELECT: LOOP: END SUB

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